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affichage alt

Pour tourner les aiguilles,
faire glisser les extrémités des flèches
Aiguille rouge : milliers de pieds
Aiguille bleue : centaines de pieds
Pour vérifier, cocher la case “affichage alt”

A = (-1.5950761575294603, 0.27941606412785713)
c = Circle(A, 1)
l1 = Sequence((cos(α + 18°) + x(A), sin(α + 18°) + y(A)), α, 0°, 324°, 36°)
l2 = Sequence(((0.8 * cos(α + 18°)) + x(A), (0.8 * sin(α + 18°)) + y(A)), α, 0°, 324°, 36°)
B = Point(l2)
C = Point(c)
f = Segment(B, C)
D = Point(l2)
E = Point(c)
g = Segment(D, E)
F = Point(l2)
G = Point(c)
h = Segment(F, G)
H = Point(l2)
I = Point(c)
i = Segment(H, I)
J = Point(l2)
K = Point(c)
j = Segment(J, K)
L = Point(l2)
M = Point(c)
k = Segment(L, M)
N = Point(l2)
O = Point(l1)
l = Segment(N, O)
P = Point(l2)
Q = Point(c)
m = Segment(P, Q)
R = Point(l2)
S = Point(c)
n = Segment(R, S)
T = Point(l2)
U = Point(c)
p = Segment(T, U)
l3 = Sequence((cos(t + 3.6°) + x(A), sin(t + 3.6°) + y(A)), t, 0°, 352.8°, 7.2°)
l4 = Sequence(((cos(t + 3.6°) * 0.9) + x(A), (sin(t + 3.6°) * 0.9) + y(A)), t, 0°, 352.8°, 7.2°)
V = Point(l4)
W = Point(c)
q = Segment(V, W)
Z = Point(l4)
A_1 = Point(c)
r = Segment(Z, A_1)
B_1 = Point(l4)
C_1 = Point(c)
s = Segment(B_1, C_1)
D_1 = Point(l4)
E_1 = Point(c)
t = Segment(D_1, E_1)
H_1 = Point(l4)
I_1 = Point(c)
b = Segment(H_1, I_1)
J_1 = Point(l4)
K_1 = Point(l3)
d = Segment(J_1, K_1)
N_1 = Point(l4)
O_1 = Point(l3)
f_1 = Segment(N_1, O_1)
P_1 = Point(l4)
Q_1 = Point(l3)
g_1 = Segment(P_1, Q_1)
R_1 = Point(l4)
S_1 = Point(l3)
h_1 = Segment(R_1, S_1)
T_1 = Point(c)
U_1 = Point(l4)
i_1 = Segment(T_1, U_1)
V_1 = Point(c)
W_1 = Point(l4)
j_1 = Segment(V_1, W_1)
Z_1 = Point(c)
A_2 = Point(l4)
k_1 = Segment(Z_1, A_2)
B_2 = Point(c)
C_2 = Point(l4)
l_1 = Segment(B_2, C_2)
D_2 = Point(c)
E_2 = Point(l4)
m_1 = Segment(D_2, E_2)
F_2 = Point(c)
G_2 = Point(l4)
n_1 = Segment(F_2, G_2)
H_2 = Point(c)
I_2 = Point(l4)
p_1 = Segment(H_2, I_2)
J_2 = Point(c)
K_2 = Point(l4)
q_1 = Segment(J_2, K_2)
L_2 = Point(c)
M_2 = Point(l4)
r_1 = Segment(L_2, M_2)
N_2 = Point(c)
O_2 = Point(l4)
s_1 = Segment(N_2, O_2)
P_2 = Point(c)
Q_2 = Point(l4)
t_1 = Segment(P_2, Q_2)
R_2 = Point(c)
S_2 = Point(l4)
a_1 = Segment(R_2, S_2)
T_2 = Point(c)
U_2 = Point(l4)
b_1 = Segment(T_2, U_2)
V_2 = Point(c)
W_2 = Point(l4)
c_1 = Segment(V_2, W_2)
Z_2 = Point(c)
A_3 = Point(l4)
d_1 = Segment(Z_2, A_3)
B_3 = Point(c)
C_3 = Point(l4)
e_1 = Segment(B_3, C_3)
D_3 = Point(c)
E_3 = Point(l4)
f_2 = Segment(D_3, E_3)
F_3 = Point(c)
G_3 = Point(l4)
g_2 = Segment(F_3, G_3)
H_3 = Point(c)
I_3 = Point(l4)
h_2 = Segment(H_3, I_3)
J_3 = Point(c)
K_3 = Point(l4)
i_2 = Segment(J_3, K_3)
L_3 = Point(c)
M_3 = Point(l4)
j_2 = Segment(L_3, M_3)
N_3 = Point(c)
O_3 = Point(l4)
k_2 = Segment(N_3, O_3)
P_3 = Point(c)
Q_3 = Point(l4)
l_2 = Segment(P_3, Q_3)
R_3 = Point(c)
S_3 = Point(l4)
m_2 = Segment(R_3, S_3)
T_3 = Point(c)
U_3 = Point(l4)
n_2 = Segment(T_3, U_3)
V_3 = Point(c)
W_3 = Point(l4)
p_2 = Segment(V_3, W_3)
Z_3 = Point(c)
A_4 = Point(l4)
q_2 = Segment(Z_3, A_4)
B_4 = Point(c)
C_4 = Point(l4)
r_2 = Segment(B_4, C_4)
D_4 = Point(c)
E_4 = Point(l4)
s_2 = Segment(D_4, E_4)
L_1 = Point(l4)
M_1 = Point(c)
e = Segment(L_1, M_1)
c_2 = Circle(A, 0.9)
F_4 = Point(c_2)
u = Vector(A, F_4)
Z': A + (0, 1)
α = Angle(F_4, A, Z')
β: α / 0.36
γ: round(β)
o: γ - 1 + 1
o': (100 * o / 1.745)
F_1 = Point(l4)
G_1 = Point(c)
a = Segment(F_1, G_1)
v: (round(o' / 50, 1) * 50)
d_2 = Circle(A, 0.5)
G_4 = Point(d_2)
w = Vector(A, G_4)
δ = Angle(G_4, A, Z')
ε: δ / 0.36
ζ: round(ε)
o_1: ζ - 1 + 1
u_1: o_1 / 1.745
v_1: (floor(u_1) * 1000)
aff: v_1 + v
texte4: "ALT=" + (LaTeX[aff]) + " \; ft"
w_1 = false